The Use of Gamification-Based Learning Media in Improving the Learning Motivation of Students in Fikih Subjects at the Darul Muslimin Muhammadiyah Pare Islamic Boarding School
DOI:
https://doi.org/10.54956/edukasi.v13i2.689Keywords:
Gamification, Learning Motivation, Fiqh, Interactive Learning, Islamic Boarding SchoolAbstract
This study aims to explore the implementation of gamification-based learning media to enhance students learning motivation in the Islamic jurisprudence (Fiqh) subject at Pondok Pesantren Darul Muslimin Muhammadiyah Pare. Employing a descriptive qualitative approach, data were collected through classroom observation, in-depth interviews, and document analysis. The findings indicate that gamification, particularly via the Quizizz application, significantly enhances students learning motivation. Game elements such as points, levels, and competition create a more enjoyable, interactive, and challenging learning environment. Students become more enthusiastic, participative, and engaged in the learning process. However, the study also identified several challenges, including limited digital competence among teachers, cultural resistance to technological innovation within pesantren, and inadequate infrastructure. The study implies the importance of teacher training and infrastructural support for sustainable gamification practices. The originality of this study lies in its specific context, namely the integration of gamification in Fiqh instruction within a modern Salafi Islamic boarding school. It contributes to the emerging body of research on Islamic education and technology integration and provides a basis for future comparative and quantitative studies.
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